The session was earlier than I thought. I don’t ask questions because that way lies pain and madness.
The following is mostly ranting. I feel all my points are valid and my bitching justified, but I can’t pretend to consider my own delivery very mature, all told.
In this session we did get to finish the module. Got to the last fight, which was… yeah.
There’s this little form that we fill out after every session that basically contains some info about where the session was played, who was present and who GM’d. I don’t know why these records are kept and asked twice upon a time but didn’t get an answer that stuck. This is not an ongoing global campaign or whatever. The players’ part is to write something in there, which to all appearances serves no greater purpose than let anyone willing to look at the forms admire your shoddy handwriting. No one ever looks at the forms to my knowledge, and no one certainly cares. Comments such as “Lol” have been observed, and no one has ever called anyone to account for something written there.
Still, there’s those of us who put something of substance there and read what others wrote. After this session Rage’s player wrote this: “Most boring fight ever”. And I can’t really say I disagree much.
Surprise surprise, it was more flying enemies. Remember something about this? Flying enemies = bore?
Our fighter’s only contribution was to soak up some minor damage after everyone else had already been targeted and stuff healing potions down others’ throats. Our warlord dealt damage twice or thrice and that’s it, though he spent every possible healing ability to keep others alive. I Twin Striked with thrown daggers which was all kinds of pitiful, but I at least got to do something. The swordmage pulled some enemies closer because after a while they decided to be gracious enough to not go any farther away than that. Before that he was as impotent as the fighter. Another fight ruined by rigid adherence to 3e origins.
Our wizards did the damage, with Stinking Cloud being the game-decider. The warlord and Joaquim in particular were subject to heavy focusing, but with the defenses and abilities Joaquim has, he only dropped once. Tannel and Rage didn’t suffer much.
And another melee character bites the dust; the warlord died. Four healers dead now. This is starting to get truly irksome. Who wants to play the first aid kit when the only reward is you get raped? And as said before, strikers aren’t allowed to deal damage. The GM’s inflexibility is starting to get really prominent. Never could’ve guessed that someone of his experience could get to the point where he’s ruining the game far beyond any overpowered exploit the system has to offer (other than penalties to saving throws, which are just sick).
I’ll elaborate: during this session I went from Lvl 16 to 17, and then at the end the GM gave all characters enough XP to push the lowest-ranking guy to lvl 18. Some are now close to 19, but that’s just how the cookie crumbles. With Faler I had more XP than anyone, now I’m at shared last place. Gummybears, anyone? Please?
Well, with these levels we’re getting close to epic levels, which admittedly are not very epic in 4e. Though the Epic Destinies have some true perks, much of them only start cashing in later, and the only immediately relevant change for everyone is the upgrade in available feats. The crucial bit in Epic-tier feats is that everyone gets an expanded crit range of 19-20. With our houserule that will be 18-20. There’s a feat like that for light blades as well, but that doesn’t stack with the range Daggermaster gets. And remember that I got excluded from the crit range expansion houserule.
This is what all this amounts to: once we hit Epic levels, everyone will have the same crit range, except that while everyone else gets it for the cost of a feat, I get it for the cost of my gods-frelling-damned PARAGON PATH. Oh, and everyone else gets to use good weapons while I’m still tied to my d4-dmg-die dagger suckitude. Once I realized the full scale of just how preposterous this scenario is I flatly said much what I just wrote, but I was only told that my character is just fine effectiveness-wise as he is. Well, fuck that. And if I’d been informed of the personal crit range change before character creation, I would never have made Bardegran to start with.
After the session, while we were ferrying a couple of the players home, I thought out loud about extorting the GM for a new houseruling with my dropping out of the campaign and him having to find another sucker more desperate than I to hose with his shittier rulings as the threat, but Rage’s player said he didn’t think it too likely that the GM would compromise on the houserules and instead wisely suggested a far better way of dealing with the issue: having Bardegran walk into the sword of some enemy. Hell, with my rushing into combat with a character I cared far more about the GM probably won’t even notice. Also, since we don’t have a healer anymore… (And I seriously think no one will want to play a healer from now on.) This seems at the moment the best thing I could do, a state of affairs I would call disastrous. For the reason, see below.
This course of action would give me another chance to roll up passable stats for Tayrel. However, the uneven spread of gummybears is a tough one to swallow: by this time the older characters have had the chance to get the following inherent bonuses: 1. +1 Int, 2. +1 Int, 3. +1 AC and Will. Oh, and what with the two wizards and a swordmage we have, the Int-based characters have cause to be happyish. The only one who got that second +1 to Int was Joaquim (I knew what I had to do but decided to play my character more like he’d do things. The others didn’t realize the catch…), and his Intelligence score at level 18 is now 26 or 27. If he was holding the Lvl 30 magic item that we procured instead of Tannel, it’d be two more. Crazy stuff. The inherent bonuses to stats that they can use while others can’t doesn’t bug me as much as the item because at least I could’ve had the same bonuses, but where’s my perfectly trailored Lvl 30 wondrous item that gives me +2 to my best stat for no item slots consumed?
Faler got +1 Int and had been dragonized before he died, and Bardegran has the +1 to AC and Will now. I feel bonuses of this sort are a good way to encourage keeping characters, but it only makes changing characters a more bitter business when you’re already being exploited for the worth of your entire Paragon Path and more. This is all pocket change, however, more or less literally. My biggest issue with the character changing thing is that our GM fights the same damn crusade that so many others do; the great and arbitrary effort of keeping untoward amounts of loot off the hands of their players -with the exception of Lvl 30 wondrous items for one guy only, apparently.
Elaboration: with this latest stretch of the module added to the reliquary we found we hit upon some serious loot. Faler’s gold and liquified equipment are also there, but they were reduced from our future loot (a decidedly unpopular decision that we nevertheless took somewhat in stride. We’re getting used to the GM’s antics…). Anyway, in this last session alone we ended up with 120k gold. Per person, to five remaining characters. I have just about no idea how our shit could pile up that much, but the end result is that now everyone has a metric assload of gold they can use. Except the warlord’s player, who got totally hosed because he died.
Now, I’m all for opposing the free-farm system of Create Char->Get Free Items At Creation-> Kill Char, Keep Stuff, Make Better Char With Unfair Resources. That kind of exploiting sucks. However, if I was GM, I’d at least allow the players to pass on the loot they’ve found on their adventures to their next characters if they so wished, with only the starting equipment that they needed to function being buried with them. (Even this would, of course, be a problem if you roleplayed enough that some random straggler bursting out of the demon heart in the Abyss wouldn’t be included in the party within five minutes, but that’s not a problem that applies to this game.) Anyway, with Elariu’s death all his equipment and his fair share of the loot was buried with him.
And if I’m going to kill off Bardegran, I’m going to permanently lose +1 AC, +1 Will, and 170385 gold pieces, an amount of currency that marks the shining milestone of the game as the only time ever that we could buy any item of our choice up to own level, or even above that. Hell, we could buy two items of our choice if we could find them at the market. Still nothing that would be a true and genuine upgrade in power level to +5 is available due to the scaling of the prices, but it’s at least a definite step up from the “You get random equipment and don’t get to keep previous character’s gold” bullshit. The one, first, and likely ONLY time we could buy what we like, and it’s gonna go down the drain. Well, misery shared; Elariu’s player is just as bad off.
Now, attempts at negotiating with the GM have been shown for futile and demeaning excercises in uncompromising robbery and outright beggary. You lose what’s yours and get crap to start off with. With the fairly-earned money alone I could buy everything I need for Tayrel to be everything I’d need him to be for several levels into the future, but God fricking smite me down if that attempt wouldn’t be turned down the instant I made it. I wouldn’t even need all or any of that money, if I could just get the starting equipment of my choice. Hell, I’ll be more specific: all I need is One. Damn. Weapon. of my choice. Wouldn’t think it’s so gamebreaking, since Tayrel isn’t built to be even as strong as Faler. The loss on inherent bonuses is bitter but completely fair and weighs nothing next to the unfair rulings.
In conclusion, I could piss on an on about every little thing that I’m not satisfied about for hours, so I’ll cut myself short(er) and finish with an actual solution of a sort: what I would allow the players to do if I was GM. Input on whether all my bitching is causeless and petty or at least based on justified outrage even if blown out of proportion is welcome.
WIWD: let players keep the loot they (their characters) have found while adventuring and let them decide their own starting equipment, with no allowances or above-char’s-current-level exceptions. I wouldn’t have any hardcoded deterrents against character farming and would only deal with the issue if and as it arose. In my current case, with my having made a char that I didn’t know would be shafted on his second session ever, I’d rule that all his equipment was lost when he died, but the new char would still be allowed to choose his new items and he’d get to keep the gold Bardegran had. Elariu’s player had kept his character longer but hadn’t known as much about what he was doing as it was still his first 4e character, and he’d also built his own char for the good of the rest of the party, so I’d let him keep Elariu’s equipment as well (or at least pass them on into the party pool). Complaints? Unfair or overpowering to someone?
…
…
I don’t know what I’m going to do with this. I could make a “This game is supposed to be about fun”-pitch to the GM but I’m confident that would net me fuck-all. I suppose I’ll try at the next session anyway, and get Bardegran killed as soon as I can. If wanting to play characters you like – instead of the ones you made without knowledge of the very rules or whatever Damocles’ Nerf was due to befall you after your first fight – is still penalized through every possible avenue, I suppose I’ll drop out of the game.
*sigh*