Recent gaming, meaning the past year and a half
This was a while back and not too fresh in my memory (this was over a year ago), but first things first:
Korvakopla’s tale reached its conclusion. I jumped back in at around level 27 or so and we finished at 30. So, the campaign spanned some 25 levels all in all, which I find respectable.
This is how each character ended up: the team got to return to their own cosmology or stay behind in Greyhawk’s world. If I recall, we all went over, even the GH natives. Not sure, though. Joaquim became a star – literally, of course – as per his epic destiny. Now starlocks can form pacts with him. I’ve no recollection whatsoever of what happened to Tannel or Tsardis, unfortunately. Serric set out to find new evils to avenge, and Sarfgrou rolled along into the sunset on Korvamobiili, happy as one like him could expect to be.
And no, I never did overcome Bardegran’s damage-per-encounter record from twelve or thirteen levels and one tier back.
– – –
So, the more recent thing I did was participate in the Pathfinder campaign Rise of the Runelords that NiTessine ran for us. Perhaps the most remarkable thing for me personally was getting to play a D&D 3.5(-ish) character for so long. We went from level 1 to 16 (would’ve gotten 17 and 9th-level spells if we coulda’ cashed in on the XP from the last fight, mehmehmeh), which definitely marks my high with a character in this kind of game. So we did it with by following the “Fast”-column level progression, whatever. It’s still a personal high by a lot.
The party consisted of Skrym, a shoanti barbarian, Jearis Tarlangaval, a gray elf wizard-scout, Michiell “Kajo” Grellsson (or smthng, name’s translated), a human cleric-type with levels in three classes, Sir Gelrick of Magnimar, a human paladin, and me, with an elf druid named Dairhe Faulilj. The party and their details can be found on the Mekanismi Wiki (it’s in Finnish).
Not only did I get to play through a long campaign, as I like to do, but I got to do it with a character I liked. He was a bit out of place as the play was rather less “conquer-the-wild-frontier” than I had thought it would be, but that’s not so important now; the epilogue I got to write for Dairhe is pretty much what I’ve wanted to do for a druid character ever since I first played one years ago.
Dairhe didn’t have too much downtime between in-game projects of various sorts, be it repairing a fortress of chanting up the party’s magic items, but he’s definitely got a life to live now that his game is over. Dairhe sits solidly as my number two character ever. At two it’s a pretty short list, but the competition is grossly unfair.
I need to finish more long games. Fortunately, there’s another one on the way. Next year we’ll see what happens to an archer in the Mwangi Expanse.