Here’s a character recap for you, describing attitudes and appearances where necessary. I’ll attach an update like this at the top of new posts every time there’s a character change, though I don’t think there’ll be any of that anymore, barring some actual obstacle to ressing the current characters. Anyway, when Serric joined we all described our characters and it seemed like a good idea to me to have that stuff typed up for all to see. Some previous erroneous statements will be corrected here.
-Tannel, elf wizard. Usual-looking elf with a big thing for electricity, thunder and teleportation. Has a staff with a kind of fluffy hair sausage twined or floating around it due to the abounding electrical currents. I imagine it flaps around energetically with dailies due on the mighty winds of melodrama. Known to use two staffs occasionally. Has the ears of a red dragon grafted into the side of his helmet. Large-sized dragon, I believe it was, but possibly Huge.
-Joaquim, eladrin wizard with obscene stats and defenses. Joaquim underwent the half-dragonization ritual a while back, becoming a half-mirage dragon as a consequence. Among the powers he gained from that was a breath weapon, which I envision as a cloud of dull, psychedelic gases with a tendency towards pink and purple. He also gained a set of perfectly white mustache (and possibly a beard) that he really likes to twirl when, well, when given any solid excuse at all. (Really, just hold a picture of an elvish Pai Mei in your mind and bask.) Reminiscent-of-evil speeches, gloating over beaten enemies or taunting the still standing ones, an occasion to drain a glass of wine, it’s all good. He also has cat ears enchanted onto the shoulders of his armor (or the side of his helm?), which he looted off a defeated enemy after they were denied him as a quest reward. For added visual awesome, wears a Skull Mask nowadays.
Joaquim fell (or purposefully hopped) ”slightly” off his rocker in an enchanted forest. Now he aspires to become a star – literally, of course – via his Epic Destiny. For spell fluff purposes, he has the souls of an earth elemental and a fire/smoke elemental captured in an orb, like two pokemon in one pokeball. When they emerge, they tend to take on colossal size and smash everything to smithereens with any attack that hits or doesn’t.
Yeah, this guy is the soul of the party.
-Tsardis, air/fire-soul genasi swordmage. The only female charater in the party. She also underwent the half-dragonization ritual. Her dragon was actually a half-black dragon basilisk, so as an end result she is a quarter-black-dragon-quarter-basilisk-half-air/fire-soul elementally inclined humanoid. With four legs. If she ever has children, I imagine we’ll get straight to Mongrelfolk with a one-generation stunt.
A typical way for her to take a Short Rest is to sit down on a rock, effectively straddling it with legs on all sides. Unfortunately I don’t recall what kind of ears Tsardis is sporting.
-Sarfgrou, half-orc rogue. Sarfgrou is a murderous bastard who was found in a jail cell which had been his abode for fifteen years. Sarfgrou has good disposition towards life despite the hand life dealt him (murderous, but optimistic). Gurgling speech these days. Half-dragonized with a water dragon. So; a manic quarter-human-quarter-orc-half-water-dragon mutant murderer, with a battle cry ripped from ‘I Am Murloc’.
Combat-wise, likes making fountains out of enemies with ongoing damage. With a starting Con modifier of zero and an AC of Hell No he’s a perfect glass cannon. Nice Ref, though. Sarfgrou’s ears are a desmodu’s (think up the ears of a seven-foot bat), and they’re affixed to his Snakefang Snakeskin, which is a form of magical leather armor. They really should be moved to his helmet, as he also has a Skull Mask.
-Serric, elf avenger. Appearance is elf standard. He was locked somewhere in Death’s Reach by the gods around the time of the war with primordials for being just too damn dangerous. I’m not sure if he earned his ears yet (meaning getting the frag on an enemy with ears). Probably did and I’ve just forgotten. The most level-headed person in the party, like as not. Combat-wise, he’s an elf, a Deadly Trickster, and avenger, with auto-crit powers, and uses a Vicious execution axe as his weapon. Every fight is a crit party for one and all.
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We played one session on a sunday, another on the next monday, and went for the rest of the week without one, and also the next week as the GM had some school project which needed doing. So there’ll be almost three weeks in between games assuming we get one set up this weekend, which means I’ve forgotten almost everything we did in the last two sessions.
I do remember one scene, in which we’d killed some bad guys after though not necessarily because they refused to tell us some things. The ritual Speak With Dead was put to use, which is really a good option for all situations, all told, since the target is forced to answer and there’s nothing in the ritual description suggesting they’re allowed to lie, either.
The GM didn’t have them tell us everything so openly, though, and there was some social maneuvering necessary. Meaning diplomacy, intimidate, or bluff. Only the wizards could use said skills, of course, since they would be the ones casting the spell. No serious complaints from anyone, despite our wizards not exactly being masters in the subtle arts of interpersonal manipulation. Here’s the gist of how the first attempt with the ritual went:
Joaquim (of course Joaquim, ya fools): Hi homie, remember that one time we went drinking? Had a blast, didn’t we? How’s about you do me a favor and tell me [something about something]?
Dead guy: You killed me! I’m not telling you anything!
J: Come on, man, don’t be like that!
And suchly on for a bit more, until bluff was rolled. J knows little about bluffing, and nothing was gained except a memory of the scene. x’D
Second attempt:
J (again J, again of course): Hi.
Other dead guy: Huuurgh. Why do you keep me from my reward in eternity?
J: Not much of a reward for Orcus-worshippers, I fear. Anyway, remember when I introduced you to your wife?
ODG: That hag was horrible. I sacrificed her to Orcus and ate her. Tasted like [something].
J: Smooth moves, dog! Anyway, that was a good turn I did you, right?
ODG: Sure wasn’t. Horrible bitch.
J: Well I did find you a woman, aight? So how’s about you tell me [something about something] in return?
And bluff was rolled, with similar results.
We’ve had scenes of that mold before, and once J rolled a 20. T’was good.
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Houserule update: when disabling traps, the disabler has to use the lower of his perception or thievery. Meaning the guy with thievery – that’s me – can’t disable any traps beyond a tough heroic-level one because my perception is untrained and with mods and bonuses of zero. Our MO used to be Tannel goes first and sees everything immediately, then I follow up and disable what I can. Tannel has a higher passive perception than I would have if I took 20. As a matter of fact, he might have higher perception even if he took zero while I took 20. So now our main (read: cosmetic and purely formal) trap disabler (read: trap-springer) is either Joaquim or Serric, as one of them has the best balance of perception and thievery. Another useless and more or less unrealistic houserule. Still, traps are mostly jokes so it’s not that much of an issue in the end.
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